An exploration in the emotions that connect us when we move.

And how we continue to move, even when the world stands still.
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Motivation
Research
Mission
Experience
Looking at Other Cities
Virtual Reality as a Medium
Interactive Video
We decided to create a VR experience that
Allow users to navigate through a couple of
“mini-games” that would place them in situations
that the average commuter faces.
The experience that users would be engaging
with would be in the form of an interactive
360 video. Some assets including the tree
structure diagram and 3D renders can be
viewed below.
Inspired by how many of us share similar experiences when we move around, we wanted to analyze why we feel the way we feel on public transit.
Background knowledge of existing transportation systems was necessary in order to make informed decisions about how to communicate our project vision.
Our mission was to identify and isolate common pain-points that commuters feel when they use public transit. These include issues such as over-crowding, delays, and sanitary issues (especially in light of recent events).
The virtual reality experience would consist of an installation including a fabricated mock “bus-shelter”. The following steps outline the experience in detail.
We looked at public transit systems from across the world and compared them with Toronto’s. This was in order to learn where we can make improvements as well as learn from their short-comings.
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Paris
London
New York
Hong Kong
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A user sees our bus shelter and approaches in, beginning their journey with our experience.
Waits in line and answers survey on iPad, answering questions about their commute today.
Enters VR experience. User is guided through first mini-game with an option to play the other two.
Lasts ~ 3 to 5 minutes

The person finishes the VR experience, and they are asked to rate the experience using a common “happy-sad-neutral” scale.
They walk away feeling enlightened and more aware of others’ experience with public transit!
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